﻿using System;
using WaveEngine.Common;
using WaveEngine.Framework.Services;
using Monkeynaut.iOS.Scenes;

namespace Monkeynaut.iOS
{
	public class MonkeynautGame : WaveEngine.Framework.Game
	{
		public override void Initialize (IApplication application)
		{
			base.Initialize (application);

			ScreenLayers screenLayers = WaveServices.ScreenLayers;

			screenLayers.AddScene<Scene> ();

			screenLayers.Apply ();
		}
	}
}